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CRYSTAL
CREATURES

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Crystal Creatures is a game played to 100 points.
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Knocking out a creature in battle earns you 5 points.
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You can also earn points by buying Medallions or Artifacts.
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To unlock a Creature's special move, you must play a crystal card with them.
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When a creature is knocked out, it is sent to the graveyard. If the creature has a crystal card or effect card attached to it, those cards go to the graveyard as well.
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If the Creature's special move is attacked based, the crystal card goes to the graveyard after being used once.
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If the Creature's special move is not attack based, the crystal card remains on the battlefield until the Creature is sent to the graveyard or if an effect card removes it.











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To start your turn, you draw two cards. Each player must have 7 cards or less in their hand by the end of their turn. If a player calls you out for having more than 7 cards after your turn, then you must discard half of the cards in your hand into the graveyard.
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Effect cards, crystal cards, and medallian & artifact purchases all must be done before you attempt an attack. Attacks end your turn.
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You are allowed to play up to 3 effect cards per turn.
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You can only activate one crystal card per turn. (This excludes purchasing medallions and artifacts)
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Call out which attack you'd like your creature to use and which opponent you'd like to attack. Then roll the dice.
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For your lesser attack to land, you must roll a 5 or higher.
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For your higher attack to land, you must roll an 8 or higher.
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If you roll double 6's, then you double the amount of damage your creature deals.
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Counter cards are a type of effect card that are allowed to be played whenever.
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Trades are allowed.
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If you want to switch out a creature midbattle, you are allowed only if you discard a crystal card to the graveyard.
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The creature you take out from battle must be shuffled into your deck.
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If you do not have a creature in your hand to put on the battlefield, you can discard a crystal card and be able to draw two more cards. You can continue this process until you have a creature to play.





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The player who has killed the most creatures holds the Most Kills Card which is worth an additional five points.
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If you get 3 of the same medallion, you will receive Medallion Trio Card which is worth an additional five points.
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The player who has the most medallions will hold the Most Medallions Card which is worth an additional five points.
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You can protect one of your medallions with three crystal cards.





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Three crystal cards allow you to retrieve the first creature from your deck. You must show your opponent’s as you draw and then shuffle your deck once retrieving the creature.
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When a creature is sent to the graveyard, you must immediately put a creature out on the field in its place even if it’s not your turn.
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Deck building: Each Deck must consist of 65 cards. 30 Creatures, 20 Effect Cards, and 15 Crystal Cards.
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Regulation Deck Breakdown:
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Maximum three 100 LP Creatures
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Maximum four 90 LP Creatures
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Maximum seven 80 LP Creatures
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Maximum ten 70 LP Creatures
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Maximum ten 60 LP Creatures
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Maximum ten 50 LP Creatures.
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MEDALLIONS
FUSION CARDS

COMMENTS
Comments (44)
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print Dougal
Print manaturtle- update Joel’s
Dylan- switch out squeaker, Geronimo, quynh
Nina- annihilation, Ayala, space whale
Counter card that redirects the special move to the attacker or another opponent
Oracle: in the first turn, you have to pay 2 crystals-one to activate the special move and 1 to use the opponent’s special move
Effect- immune to special moves
Zombie bite- not on fusion cards
Remove crystal from griffzander
Klobber- attack worth 80
Effect card - syphon points from opponent
Effect card - double crystals in a turn
Add to the dark cave that you gain 5 points per kill.
Update werewolf card: change higher attack to 50.
Make new effect card: multiply dice rather than add